Saturday, June 18, 2011

Frisbee Tip ~ June

Every now and again in the warm summer months, something brings families and smiling children to a certain place at a certain time and they go back home that night feeling refreshed and encouraged by the atmosphere of Friday Frisbee.

OK, OK....  I at least get a B+ for originality, right?  ;)  Anyways, this post is here to help those people to learn another Frisbee trick, or simply become better.

Tip - Have a plan for attack!
In recent games I've played, we've had a plan of attack (Thanks mostly to Sky's dad :), and there's something about just having a plan that gets people, who otherwise aren't that interested in the game, moving around, involved, and actually motivated to help the team.
Examples -
1.  Have a designated 4-man team to work the Frisbee on short passes on either side of the field.  4 people is usually the best combination, because any less and you might be too heavily guarded to stick to the plan - and more than that clogs up the runways.  These guys can work it in among themselves and go for a bomb occasionally (generally only if the other team's defense is pushing-up, and you have a guy breaking out behind them), or sneak it out to a teammate in mid-field who then gets it back to one of the open 4-man team.  It's amazing how well this scheme works.  But a lot of it is mental.

2. Pick a person that is going to be the designated catcher of the point.  If you do, everyone knows where they are most of the time and they actually try to move the Frisbee around to attack that spot at the best angle.  And you mature (mentally speaking from a Frisbee point of view) when you try to throw to someone who's guarded.  It helps you think of how to throw around people, and helps you learn the tendencies of your teammates.

When you have a plan, usually you need a leader to put those plans into action.  :)  YOU could be the person that suggests a cool battle plan to your team, and then go out with spunk and motivate others to help the team.  Even if you're not the "captain" of the team, your leaders should always be open for ideas...  And if you talk it out with them, you can claim some of the credit when you win!  :)

There are many more examples that I know of, but I want to see what you guys think of!  So if you think of a good idea, leave a comment and I'd love to give you feedback (if you want me to), or simply try to implement it in a game and see how it works.  :)